Tuesday, 19 November 2013

Soldier: Ambient Occlusion Shaders



3 comments:

  1. Much clearer blog layout!! :)

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  2. Hi Tom

    Nice - However be careful using the bump channel. If you displace the surface too much it tends to look 'blobby'. Keep the bump at a low value. Also, try setting the 'filter type' on the file node to 'off' for better quality images (if you haven't already).

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  3. Also, you're going to need a specular map too.

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