Thursday 17 April 2014

Fat Cat Interview Scene

This scene will be playing during the scene where a troop of soldiers jogs past the broken shop window filled with television screens. I'll have to find a way to stick it to one of the screens... maybe with tracking.

Sunday 13 April 2014

More lighting renders!

Since Alan told me about rim-lighting, I thought it might be a good idea to include some of them in my renders since then and, to tell you the truth, they've turned out much better than I anticipated!

These images appear brighter than they really are, however. I'm not exactly sure why.








Friday 11 April 2014

Scene Lighting


Been hard at work trying to light all of these scenes! Here's some of my favourites so far.








Saturday 5 April 2014

Riot Playblast Scene

Alan enlightened me yesterday on how I can use referencing to 'import' large numbers of character rigs without, in a way, actually importing them. I used that technique for the large numbers of civilians after animating 5 separate rigs. I then imported those five different animated civilians into one scene, moved them about into a small group, saved it, then referenced multiple copies of that small group into the scene. Because of the large number of rigs in this scene alone which all ready makes the whole scene's FPS drop like a comet, this playblast won't include playblast lighting or textures.


Friday 4 April 2014

Podium Playblast Scene

I cannot thank Alan enough for showing me how to clean up my files to lower their size. There was so much stuff cluttering my scenes--no wonder they took so long to save and load up. "Optimize Scene Size" does wonders... and so does saving them in Binary instead of ACSII! Looks like I was pretty much doing everything wrong. Anyway, here's my first playblast since optimization.

Thursday 3 April 2014

Scenes yet to be completed

I'm going to make a note here to refer to when I'm wondering how many scenes I have left to do. I'll edit this post to cross them off after completing them.

Listing them in order of appearence...



1: Helicopter Scene (1 shot)
2: Riot Scene (2 shots)
3: Console Scene (1 shot)
4: Shop Window Scene (2 shots)
5: Cloning Facility Scene (2 shots)
6: "Who am I?" Scene (2 shots)
7: Poster Scene (1 shot)
8: "You're an experiment..." Scene (1 shot)
9: "So much injustice..." Scene (1 shot)
10a: "-The Moulenovf Inititive!" Logo Scene (1st shot)
10b: "-The Moulenofv Inititive!" Issac Scene (2st shot)
11: "How can I help?" Scene (1 shot)
12: Costume Reveal Scene (1 shot)
13: "Let's see what you can do..." Scene (1 shot)
14: Alleyway Scene (6 shots)
15: Basejumping Scene (3 shots)
16: Rooftop Parkour Scene (2 shots)
17: Corridoor Scene (2 shots)
18: "I want her found..." Scene (1 shot)
19: Holographic Display Scene (2 shots)
20: Energyball Volley Scene (1 shot)
21: Podium Scene (2 shots)
22: Sai Summoning Scene (1 shot)
23: Building Explosion Scene (1 shot)
24: Rooftop Firefight Scene (1 shot)
25: Jump-punching Kat Scene (1 shot)
26: Window Shatter Scene (1 shot)

Tuesday 1 April 2014

"There's so much injustice-..." Playblast Scene

Argh, that's the last time I try to include textures and lighting in a scene with multiple character rigs. I had to wait an hour for this thing just to playblast.