Saturday 15 February 2014

Building Shatter Scene

Scene from Animatic:
 Recreated in 3D:

 I also took the oppertunity to experiment with Skydomes and matte paintings as first highlighted back in the "Uncanny Valley" project in year 1 (or 2, I think). Here's some behind-the-scenes screenshots.




Thursday 13 February 2014

UVs Finished!

After two weeks of constant, m onotonous staring at the UV Layout Editor, I've finally managed to finish up UVing all of the assets in my sets. Granted, many of which were duplicate models repeated over and over like one might see in my cityscape backdrop, but I had the added effort of deleting any duplicates, UV-mapping the single models and re-duplicating each asset. This did give me a chance, however, to rethink my sets and give them some minor layout tweaks post-UVing.

Here are some samples of the finished UVs--posting all of the UV images here would be bordering on the realm of insanity; there's at least a hundred separate UVs.