Then there is also the use of bright colors throughout the movie, mostly primary colors. The film's sequences are illuminated and lavished with reds, blues, greens and yellows which add to the film's dream-like imagery.
Argento's techniques, despite being somewhat abstract, make his gorish scenes much more appearing to look at than it should be within film. He's not the everyday director as 'SM' from the Time Out London Film Guide says in his brief review of the film, stating that “Thunderstorms and extraordinarily grotesque murders pile up as Argento happily abandons plot mechanics to provide a bravura display of his technical skill.” (SM, <No date avaliable>) He states that one doesn't need to follow the default film plot of creating a strict, consistent story that focuses less on art than it does on building the plot. (Fig3) True, such films like Suspiria, if done right, can be more of an artistically influenced experience than a feature film.
The sets created for this film are very artificial and stand out above the realm of reality, using stark, florescent colors to make a surreal, visual and definable film, which seem to be a lot more recognizable than the gore itself.(Fig4)(Fig5), summarized by Anton Bitel of LittleWhiteLies.co.uk, mentioning that “Sure enough, this is a film that entraps the viewer in baroque layerings of noise, colour and texture.”. Bitel mentions that set design can also be more important than the rest of the movie if done right, which is correct for such films as Suspiria, The Labrynth (1986) and even the recent Avatar (2009).
(I hate it when I paste the review from a word document and it ends up messing with the text colors and background...)