Saturday, 30 November 2013

Civilian Model Update

In order to create diversity within the civilians within scenes in which there are multiples of these guys, such as one of the first scenes in the trailer where a crowd of them is viewed from above, I created multiple shaders with different fur textures and different clothing colours. When I create the rig for this guy, I might have to ask Alan how I can create some sort of randomizer or shader/texture selecter for the clothing and fur.

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