Friday, 3 May 2013

Adaptation: Turn-around V2

Included an additional, more dynamic pose. Slowed down the turn-rate


Wednesday, 1 May 2013

Adaptation: Improved Coins & Floor

Since Alan mentioned that the coins and the floor looked too flat and too much of a rush job, he showed me how to create floors for the scene using substances. Unfortunately, I couldn't find any that would match the theme of my set. Additionally, many of them looked very low-res even with the resolution pushed up to maximum. I instead decided to create a second iteration of my floor, this time actually modelling it instead of using a simple, flat plane with a texture. I also recreated the coins with more geometry.





Adaptation: Colour/Ambient Occlusion/Wireframe Renders