Wednesday, 1 May 2013
Adaptation: Colour/Ambient Occlusion/Wireframe Renders
1 comment:
Alan Postings
1 May 2013 at 07:35
Hi Tom
No need to create an ambient occlusion pass. There is one already plugged into your shaders.
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Hi Tom
ReplyDeleteNo need to create an ambient occlusion pass. There is one already plugged into your shaders.