Saturday, 10 December 2011

A Change of Direction, New Artist Reference and a Change of Design Principles

After doing two pages worth of thumbnails, I grey a little tired of seeing a post-apocalyptic world. Although there was something uncanny to it, there simply wasn't enough effect looking at the destruction of a city. It seemed a little cliche and seen too often. There wasn't enough I could do to the buildings to make them seem uncanny, abstract or surreal, so I began to look at various artists.

One particular artist that grabbed my attention was the surreal artist, M.C. Escher, most famous for his surreal paintings and drawings of surreal buildings with an almost optical illusion theme to them to fully confuse the viewer.

His sense of art is primarily explores impossible constructions, infinite architecture and tessellation.
I feel this would be a good artist for me to study during this project as his environments provide for many different and interesting camera angles from which to take tableau vivant-style scenes.

His most famous art pieces are depicted above. They give off a sense of the uncanny in the way they portray familiar styles of architecture, but at the same time twist them into something weird and unexpected to mess with what we perceive as normal. We see them as almost real, but the distortions of perspective and the laws of physics perplex us and filter out a negative reaction from us.

These are my fist few ideas. Here I am pretty much practicing what type of environmental I might set my camera up in.


  1. I approve 100%, Tom. Go find a new way.

  2. I like this direction Tom and M.C. Esher is a fantastic artist to look at. Because his work is very complex and intricate how would you relate it to your work and still convey the uncanny? Still you have a knack for creating architecture and scenery so this could be a really interesting route.