I found these parts of the outfit particularly difficult to model. Like the trousers, this was primarily due to the complex folds and creases that I had to integrate into the geometry while keeping the triangle count as low as possible. Thankfully, I got a break when modelling the tie. That was a simple cylinder cut in half with the geometry tweaked a tad. I also creased the edges of parts of the model in order to give them some visual definition. The arms, I felt, greatly benefited from this which made him look not just bulky and fat, but also menacingly strong; a look which I very much think fits his character.
This comment has been removed by the author.
ReplyDeleteHi, Tom.
ReplyDeleteI'm Heidi, part of the annoying first years. I thought I would just comment and say that your work is fantastic! It instantly reminded me about the PS2 Game 'Sly Raccoon'.
Here's a link to a play through of the Game:
http://www.youtube.com/watch?v=tgl1mE4Aeb0
It shows the animation side of the characters that could inspire you. If it hasn't already. The logo also looks similar to your Experiment IX trailer.
Looking forward to seeing more!